Circle of Justice
Welcome to the new forum of the Circle of Justice, enjoy!

Recent Posts

1
Recruitment Board / Recruit DevilPower
« Last post by Doffy on March 15, 2022, 18:01:33  »
Chapter 1:

What is your (Main) Character’s name?
(Character name and if you are an RP’er add their IC name)

DevilPower

What are your preferred activities in WoW?
(For instance, Raiding, RP, PvP, Grinding, Pet Battles, etc.)

Instance and Raiding and Pvp

Have you read and agreed to our Guild Memorandum?
(A simple yes or no will suffice, though if any questions come up DO ASK)

Yes


Chapter 2:

Your journey so far has led you to our doorstep, now that you’ve had a look around you have caught your first glimpse of who we are, is this what you initially expected?
(Feel free to elaborate to taste)

I have been holding a big break, I came back to wow to do play much as alliance and this seemed like at good guild


Behind you is the door you came in through, making you reminisce about the guilds that you’ve been a part of before, the people who you helped and helped you along the way to ultimately end up where you are now, who were they?
(What were your previous guilds, and did you have any particular reason to leave them?)

When I was alliance and i have been on a friend of mine guilds after all of my friend's doesn't play more there never been much raid and mythic . I have been progression mythic raiding with them.




The world is populated by many individuals, but a thought crosses your mind, if there are so many, there’s bound to be some who are just like you, but slightly different. What would those people be like?
(Do you have any alts, what (and in the case of RP, who) are they?)

only have one alts and is my rouge Devilpower

Sitting down on a bench in the Guild Tower you see many people go about their business, perhaps some familiar faces already?
(Do you know anyone in the guild, or have you made friends already?)

i don't know any in the guilds yet but it will be cool to get some friends here


Digging around in your bags you find your belongings, equipment, papers, perhaps materials. You make a mental note of the supplies you should gather when you’re heading out again, what would you go gather?
(Do you have any professions, or perhaps things you are currently farming?)

i am about to farm proffesion  Enchanting




Chapter 3:

Another long day of adventure comes to a close, you retreat to the Blue Recluse with your fellow guildies, who do you seat yourself between?
(Any members you’ve made a connection with?)
 not really yet but i will sometimes

People one by one raise a glass to cheers for something to celebrate, what do you raise your drink for?
(Anything from big to small that you’ve enjoyed with us.)

Our raiding adventures.


Sinking back into your seat you remember that setbacks are a part of life aswell, and take a moment to contemplate one to yourself.
(Anything regrettable or unfortunate that happened?)

nope nothing is all good with raid and that :)



The fleeting thought left you as quickly as it came, swiftly dispelled by an arguably awful pun made by one of the others.
(What’s the most awful, in a good or bad way, pun you’ve suffered through with us?)

Not much since , but the joke about, milk and milking table.

A few more rounds and one by one the others bid you good night, and soon it is your turn, you make for your room and plop down on the bed, a last conscious thought carefully spent on the future.
(Anything you’re planning on doing, or looking forward to in the near future?)
 
Just keep going to journy


Chapter 4:

Time flies when you spend time together, you get hoisted up after hitting the ground, who is helping you up, who do you see around you?
(Any people you like to play together with, or would call out for being helpful.)

i got some help of few players :D


You dust yourself off and reach out to help someone else up who had tripped too.
(Anyone you’ve helped along the way.)

Not yet wich i could help someone when they need

On your way back to the tower, everyone tired but satisfied with another adventure concluded, you look at the now familiar structure, thinking of what you’ve become a part of.
(Has the Guild turned out to be what you expected?)

pretty much good and yea

You seat yourself on the very same bench you did the first time you entered, taking off your boots to tap out some adventuring dirt. People walk by and greet you as they pass, what stories would you have to share.
(What was the most memorable thing to happen so far?)
Getting 5 bosses as also a good tone when doing raids.



One of the Archons walks by, carrying a pile of stuff, mostly paperwork, including your promotion papers, they glance at you and give you a small greeting before “accidentally” dropping a magic wand, then hurrying off to their office. It’s -the- magic wand that allows its user to change -anything- about the guild at a whim, what would you use it for?
(If you could change anything about the guild, what would you change?)
i like the guild like it is :)
2
Recruitment Board / Drae - 120 Protection Warrior (EXAMPLE)
« Last post by Drae on September 26, 2020, 22:32:33  »
Chapter 1:

What is your (Main) Character’s name?
(Character name and if you are an RP’er add their IC name)

Drae

In RP it's Drae Ravencrest

What are your preferred activities in WoW?
(For instance, Raiding, RP, PvP, Grinding, Pet Battles, etc.)

RP and raiding are my jam! I suck at PvP though.

Have you read and agreed to our Guild Memorandum?
(A simple yes or no will suffice, though if any questions come up DO ASK)

I have!


Chapter 2:

Your journey so far has led you to our doorstep, now that you’ve had a look around you have caught your first glimpse of who we are, is this what you initially expected?
(Feel free to elaborate to taste)

It's been real nice so far.

Behind you is the door you came in through, making you reminisce about the guilds that you’ve been a part of before, the people who you helped and helped you along the way to ultimately end up where you are now, who were they?
(What were your previous guilds, and did you have any particular reason to leave them?)

It's been such a long time ago, Kaligarus was the name I think, and they were nice people.

The world is populated by many individuals, but a thought crosses your mind, if there are so many, there’s bound to be some who are just like you, but slightly different. What would those people be like?
(Do you have any alts, what (and in the case of RP, who) are they?)

I have many!
Tuchè
Fyevarra
Vryskao
Maelithe


Sitting down on a bench in the Guild Tower you see many people go about their business, perhaps some familiar faces already?
(Do you know anyone in the guild, or have you made friends already?)

I know Cohlaz, he and I went on many adventures, he keeps me alive and I take hits to the face like no tomorrow.

Digging around in your bags you find your belongings, equipment, papers, perhaps materials. You make a mental note of the supplies you should gather when you’re heading out again, what would you go gather?
(Do you have any professions, or perhaps things you are currently farming?)

I'm a blacksmith and miner at heart, though I have yet to earn any money with it :(


Chapter 3:

Another long day of adventure comes to a close, you retreat to the Blue Recluse with your fellow guildies, who do you seat yourself between?
(Any members you’ve made a connection with?)

I'm going to sit between Des and Moon and slowly kill them with my puns.

People one by one raise a glass to cheers for something to celebrate, what do you raise your drink for?
(Anything from big to small that you’ve enjoyed with us.)

Getting curve on N'zoth in a timely fashion was a real thrill at the time, and I raise my glass to that.

Sinking back into your seat you remember that setbacks are a part of life aswell, and take a moment to contemplate one to yourself.
(Anything regrettable or unfortunate that happened?)

That I never got the time to go and join the Jaina mythic mount runs.

The fleeting thought left you as quickly as it came, swiftly dispelled by an arguably awful pun made by one of the others.
(What’s the most awful, in a good or bad way, pun you’ve suffered through with us?)

How did Mafurion draw the winning card in his game of Hearthstone?

He druid.

A few more rounds and one by one the others bid you good night, and soon it is your turn, you make for your room and plop down on the bed, a last conscious thought carefully spent on the future.
(Anything you’re planning on doing, or looking forward to in the near future?)

Shadowlands SHADOWLANDS SHAAAAADOOOOWLAAANDS!!!


Chapter 4:

Time flies when you spend time together, you get hoisted up after hitting the ground, who is helping you up, who do you see around you?
(Any people you like to play together with, or would call out for being helpful.)

I've got my pal Cohlaz to help me out with runs whenever, we have a good time.

You dust yourself off and reach out to help someone else up who had tripped too.
(Anyone you’ve helped along the way.)

Des and Moon finally have their polearm transmogs, all me, that was all me.

On your way back to the tower, everyone tired but satisfied with another adventure concluded, you look at the now familiar structure, thinking of what you’ve become a part of.
(Has the Guild turned out to be what you expected?)

For me it has become that and more.

You seat yourself on the very same bench you did the first time you entered, taking off your boots to tap out some adventuring dirt. People walk by and greet you as they pass, what stories would you have to share.
(What was the most memorable thing to happen so far?)

I believe it would be the massive wedding we had in Duskwood, so many people, such festivities. I really enjoyed myself.

One of the Archons walks by, carrying a pile of stuff, mostly paperwork, including your promotion papers, they glance at you and give you a small greeting before “accidentally” dropping a magic wand, then hurrying off to their office. It’s -the- magic wand that allows its user to change -anything- about the guild at a whim, what would you use it for?
(If you could change anything about the guild, what would you change?)

I'd force Blizzard to allow us to make a nicer tabard >:T
3
Recruitment Board / RECRUITS! and how to become a member
« Last post by Drae on September 26, 2020, 19:30:07  »
Welcome to our digital doorstep, please make yourself at home.

If you have found this page without having gotten your initial invite, please join our Discord server where the initial steps of recruitment are detailed:

Discord link:
https://discord.gg/3h42snTfwR




Now that you have done that and gotten your invite, welcome!

This is our forums where we do most of our administration, signups for raids, events, major announcements and all that good stuff.

If you have made your account and would like broader forum access to sign up for raids and events please refer to the #recruits channel on our discord for the easy steps to get access. This access is also automatically granted when you finish your recruitment period and are promoted. (during recruit time this is not mandatory to get done early, waiting till your promotion is perfectly fine)

With your invite out of the way and your recruitment period of roughly two weeks having kicked in you have one more task to complete apart from enjoying your time with us!

Said task is creating your own thread on this recruitment board and copy+paste'ing the recruitment QUESTIONNAIRE into it, then fill it in. It is to be filled in by the end of your recruitment time, though finishing it early is good too!


Good luck and have fun!
4
Recruitment Board / Recruitment questionnaire TEMPLATE
« Last post by Drae on September 26, 2020, 19:17:20  »
(Please copy and paste the following template in your own thread made on this board. Title the thread with <In game character name> - <level> <preferred spec><class>
so for example: Drae - 120 Protection Warrior )

This questionnaire doesn't have to be filled in in one go, it is divided into four chapters and it is designed so you can spread those out over your recruitment period of roughly two weeks. As long as all of it is filled in by the end we don't mind when you do it.

If you happened upon this template before having gotten your invite and are interested in joining us, please refer to the RECRUITS! forum thread first.




Chapter 1:

What is your (Main) Character’s name?
(Character name and if you are an RP’er add their IC name)



What are your preferred activities in WoW?
(For instance, Raiding, RP, PvP, Grinding, Pet Battles, etc.)



Have you read and agreed to our Guild Memorandum?
(A simple yes or no will suffice, though if any questions come up DO ASK)




Chapter 2:

Your journey so far has led you to our doorstep, now that you’ve had a look around you have caught your first glimpse of who we are, is this what you initially expected?
(Feel free to elaborate to taste)



Behind you is the door you came in through, making you reminisce about the guilds that you’ve been a part of before, the people who you helped and helped you along the way to ultimately end up where you are now, who were they?
(What were your previous guilds, and did you have any particular reason to leave them?)



The world is populated by many individuals, but a thought crosses your mind, if there are so many, there’s bound to be some who are just like you, but slightly different. What would those people be like?
(Do you have any alts, what (and in the case of RP, who) are they?)



Sitting down on a bench in the Guild Tower you see many people go about their business, perhaps some familiar faces already?
(Do you know anyone in the guild, or have you made friends already?)



Digging around in your bags you find your belongings, equipment, papers, perhaps materials. You make a mental note of the supplies you should gather when you’re heading out again, what would you go gather?
(Do you have any professions, or perhaps things you are currently farming?)




Chapter 3:

Another long day of adventure comes to a close, you retreat to the Blue Recluse with your fellow guildies, who do you seat yourself between?
(Any members you’ve made a connection with?)



People one by one raise a glass to cheers for something to celebrate, what do you raise your drink for?
(Anything from big to small that you’ve enjoyed with us.)



Sinking back into your seat you remember that setbacks are a part of life aswell, and take a moment to contemplate one to yourself.
(Anything regrettable or unfortunate that happened?)



The fleeting thought left you as quickly as it came, swiftly dispelled by an arguably awful pun made by one of the others.
(What’s the most awful, in a good or bad way, pun you’ve suffered through with us?)



A few more rounds and one by one the others bid you good night, and soon it is your turn, you make for your room and plop down on the bed, a last conscious thought carefully spent on the future.
(Anything you’re planning on doing, or looking forward to in the near future?)




Chapter 4:

Time flies when you spend time together, you get hoisted up after hitting the ground, who is helping you up, who do you see around you?
(Any people you like to play together with, or would call out for being helpful.)



You dust yourself off and reach out to help someone else up who had tripped too.
(Anyone you’ve helped along the way.)



On your way back to the tower, everyone tired but satisfied with another adventure concluded, you look at the now familiar structure, thinking of what you’ve become a part of.
(Has the Guild turned out to be what you expected?)



You seat yourself on the very same bench you did the first time you entered, taking off your boots to tap out some adventuring dirt. People walk by and greet you as they pass, what stories would you have to share.
(What was the most memorable thing to happen so far?)



One of the Archons walks by, carrying a pile of stuff, mostly paperwork, including your promotion papers, they glance at you and give you a small greeting before “accidentally” dropping a magic wand, then hurrying off to their office. It’s -the- magic wand that allows its user to change -anything- about the guild at a whim, what would you use it for?
(If you could change anything about the guild, what would you change?)



5
Recruitment Board / Re: Circle of Justice - The History
« Last post by Desienna Ravenwhisper on June 13, 2018, 08:52:17  »
This historybook is clearly missing a couple of chapters… this is being fixed at the moment. It will take a bit of effort and time, and the new chapters will be placed here.
6
Recruitment Board / Re: Circle of Justice - The History
« Last post by CrusaderElly on May 26, 2015, 17:16:35  »
Several years passed as the Circle continued to stand watch vigilantly over the Blasted Lands and the vicious portal in its midst. A task that, as expected, was not to be taken lightly. The ogres turned out to be the least of their worries when the portal re-opened, this time allowing passage to demons from the Burning Legion. It was a second chance for heroic souls to pass through and experience a world called "Outland"; shattered and broken,  merely a shadow of its former self.

When eventually the demon forces were driven back and their masters defeated, it wouldn't be long before the Legion reared its ugly head again. This time in the form of the Lich King; an entity created by combining essences of both Arthas Menethil, son of King Terenas Menethil II, and Ner'Zhul, an orc warlock and warchief who was partially responsible for the original orc invasion. Sitting high atop his frozen throne in Northrend, this tyrant sew chaos across the lands with his ever-expanding Scourge.

With the Circle's aid, the undead forces were lowered to acceptable numbers. The time of relative peace did not last long however, when once more the black dragon Deathwing, now corrupted by the Old Gods, rose from the depths. Much like before, he was keen on reshaping the world as he saw fit, scorching lands all across Azeroth. His eventual downfall was only possible due to the combined strengths of horde and alliance military forces, the four remaining dragonflights, and the world shaman Thrall.

The dust settled, only with the disturbing news regarding prince Anduin Wrynn, son of Varian Wrynn. He had come of age and in his wanderlust became lost at sea. Multiple ships were sent for his search and rescue, encountering horde fleets as well as a new continent entirely: Pandaria.

Struggles between rival forces continued as both the new horde and the invigorated alliance explored these mysterious lands, coming across the peaceful Pandaren race, but also the insidious creatures called "Sha" that lived off of negative emotions. It was only later that the newly-appointed warchief of the horde, Garrosh Hellscream, found the origin of the Sha - the heart of Y'Shaarj - and  used it to empower his "True Horde", betraying everyone else in the process.

While Garrosh Fortified himself in the stronghold Orgrimmar, the Circle was called once again to aid the military. So they did, providing suitable distraction to allow for the defeat and capture of this vengeful orc, who was to be imprisoned, questioned, and sanctioned later.

Finally, peace was called between the two forces as Garrosh' trial came near. Disaster struck once again however, as he received aid of Deathwing's son, a bronze dragon and the Infinite Dragonflight, ripping a hole in time and space to allow for his escape.

Months later, the portal re-opened once more. For many a déjà-vue as strong orcish warriors swarmed across the lands.. But different than before. These orcs were brown of skin and equally as bloodthirsty, but at the same time they were honor-bound, strong-willed and very, very prepared. Somehow, Garrosh had gone back in time, prevented the old horde from drinking demon blood, and provided them with superior tactics and gear. This "Iron Horde" was not to be trifled with.

The Circle found this out first-hand, as their keep was first on the list. The attack was sudden and thorough; many died defending the proud castle as mages rapidly set up portals to allow others to escape. One by one, soldiers fell despite their best efforts, and the Circle's forces had no choice but to retreat.

Later, we find Spartian and his most trusted soldiers in the mountains, isolated from the rest of the world, planning on how to retake their fortress. For a while, they launched several guerrilla assaults on the orcs to thin out their numbers. When finally the alliance sent reinforcements, they were able to overthrow the Iron Horde and push them back. However, the keep had been severely damaged, too much to re-occupy.

Much like before, archmage Khadgar knew the only way to de-activate the portal was to destroy it from the other side. So him, together with several famous alliance AND horde heroes, stormed to portal at an opportune moment and pushed through. Among them was the Circle.

On the other side, they found the savage land of Draenor: Outland how it had been many decades ago, free of the demon taint. Yet, it was not without danger, especially with the Iron Horde rampaging through the lands, causing the Draenei inhabitants to flee while driving the wildlife crazy.

When the portal was successfully destroyed, the Circle was forced to flee in the woods to escape the horde's wrath. They survived and emerged eventually in Ashran, an island where horde and alliance troops both had gathered via portals connecting this world with Azeroth. Strongholds were built for both sides, and Spartian was entitled a garrison in Shadowmoon Valley from which he and the Circle could coordinate exploration missions throughout this savage world, interrupting the Iron Horde's plans wherever they could.

Together, they scouted all regions and reigned victorious over Highmaul and Blackrock Foundry. With most Iron Horde leaders defeated, it was time they prepared to head into the Tanaan Jungle...
7
Recruitment Board / The Circle's Guild Memorandum
« Last post by Hayleigh on February 08, 2012, 15:04:20  »
(The same memorandum can be found on our Discord!)

The Circle's Memorandum

Put simply, this is the “terms and conditions” that you agree to upon being accepted as a member of our gaming community. All new members are expected to have read, understood and agreed to the content below – if something crops up and forces us to take action, not knowing it was in here is no excuse!

About you - what we are looking for!
An ideal applicant to our group is not the one with the essay about his character, or the one with all the top end gear, or the one with over 9000 arena rating – it's the one that does an application with more than just “Yes I have read the memorandum”, a person that already lives in tune with it, and sees it not as a wall of text, to be read and head nodded curtly, but more of a “moral code” of the more well intended members of society.

  • We're not really interested in raiders that push higher numbers than everyone else every time, but refuse to acknowledge the fact that mistakes happen.
  • We're not interested in RP-ers that actively create big story-lines for everyone on the server, but rages endlessly in /g when someone says their when it should have been they're.
  • We're not interested in PvP-ers with gladiator-titles from three seasons and social antennas rivalling only a pile of dirty laundry.
However we ARE interested in;
  • Raiders that perform perhaps less than average, but makes every mistake once, and only once, and takes advice to improve.
  • RP-ers that instead of raging at mistakes, helps the person that makes them avoid it in the future, and gives advice instead of insults.
  • PvP'ers that wouldn't mind bringing a mostly incompetent numpty like me in a 3v3 setup, and laughs at my inevitable mistakes instead of blaming me for losing points.
What does this mean? that we're looking for the people that are just GOOD PEOPLE, regardless of their skills in any given other area. The ones who are that special kind of enjoyable company, with helpful, patient and tolerant demeanors, good humor and a loyalty to their friends and guildies. If a person has all of these qualities but bad RP-skills, then that is the least of our problems - RP can be worked on if the individual desires, the rest is already gold quality material!

General:
  • Treat all guild, and non guild members with the respect and attitude that you yourself would wish to be treated with. This includes all matters of gameplay, from social interactions to looting, buffing and fair play. Things like corpse camping (don't), ninjaing items (this is bad too, don't do it) all fall under this rule. This is not an exhaustive list - think before doing something, and if you wouldn't want it done to yourself - don't do it!
  • In guild chat and all other channels, think before speaking – rudeness, excessive swearing and bad manners do not belong here – keep in mind that some of our members may be younger than yourself.
  • Check in on the forums from time to time – we won't enforce browsing them but many raids and social events are posted on them, for all to see, so you'll be missing out if you don't! Also fun items and the chance to get to know your fellow guildies are all valid reasons for looking, too.
  • Be willing to help when other members have questions, or problems. This includes advice on playing the game, playing their class or any technical question. Help your friends and they'll help you back.
  • Be generous. If you find something that you know a guild member will enjoy, share. If not, consider donating it to the guild bank, it may be good for levelling trade skills and professions.
  • Holidays & periods of inaction: If you expect to be inactive or on holidays for a period of time greater than a few weeks, please make a post on the Vacations section of the forum so that people know you will be absent and will not remove you from the guild or demote you from the raiding status. Otherwise you may be assumed to have stopped playing WoW. If over a month passes without word or notice at all, you will  highly likely find yourself guildless when you return.


Participation in events (Raid/Rp/other):
  • We aim to allow all types of players to have fun as a community. Therefore we do not enforce raid attendance to be in the Circle. We do expect those that raid to adhere to the raiding rules set out in the appropriate subforums! They boil down to: be prepared, don't get cranky if we run into setbacks, and respect the raid leaders.
  • The success of a raid team depends on everyone having a calm, collected attitude when raiding – wipes will happen, don't get disheartened! Never be afraid to voice your opinion constructively if you think you can see something that's been missed, we're all only human after all!
  • Do not fill the raid chat with inane chat that will obscure important orders from the raid leader. Work as part of the team and you will be more likely to survive the raid and have a great new item in your inventory. Remember that you are capable of making another player's session fun or frustrating and play accordingly.
  • We strongly encourage members to create their own RP events, and the guild will create events if interest permits. We do not force members to RP, but we do expect you to follow the server ruleset installed by Blizzard, namely full In Character (IC) chat in public channels (/say and /yell). If you're not sure about what this means, ask an officer before your interview. Our guild chat is not in character, so you can be your own, wonderful self there!
  • Raids are posted on the forums for all to see. Signups happen through the forums!
  • We ask that all members have a suitable name for a roleplay environment, even if they don't actively roleplay themselves. The name should at least be confirm with Blizzard's policies and generally make sense. As we are on an RP server, our policy is to support and comply with Blizzard's naming policy for such servers although we acknowledge that Blizzard is sometimes lax in upholding this policy themselves. If names are deemed offensive, out-of-character or don't adhere to the spirit of the rules we will bring up the issue. If you've chosen such a name, we will probably ask you to get a name change before entering the guild. Our current stance on this is that if you put in a ticket and Blizzard doesn't agree with a free name change due to your non-compliant name, you're probably allowed to keep it as it is. Exceptions might be made for offensive names.


General rules
  • Using the forums: You have a membership to our guild forums, so make good use of it. The officers expect you to check them for news and events – don't rely on being told in game, that is what the forums are for.
  • Guild bank: Feel free to ask any officer if you would like an item from the guild bank. Everything is free, but we ask that you exercise restraint in requesting a lot of one item, or expensive materials. Do not ask for things to sell, they are for use only. Also do not put mundane or uninteresting items in the bank, only useful items please, else they will be removed and deleted.
  • Removing people from the guild: As this guild is set up for professional & good mannered players we do not expect to have much need for removing members. New recruits are under testing and may be removed if they fail to meet the guild requirements. In the rare case where a member blatantly violates what is stated in this memorandum, they are given a warning by the officers. They can then remove them if the behaviour does not improve.
  • Guild hierarchy: The GM will be running the guild and making the major administrative decisions. The officers are there for support & suggestions. Minor, or medium changes will always be agreed upon by at least two or more officers before put into action. No change in the guild will be made on the initiative of one single officer. The officers and GM are there to help & organize the activities. They are not getting any money for it and it is a very frustrating position at times so annoy them at your own risk. Officers do not enjoy any special privileges, and are equal to normal members, don't be afraid to talk to them!
  • Membership: To be accepted as a member of the guild (squire) you must follow the procedures as outlined in the application guidelines.(see our application section). An interview will take place  before final approval. Then there is a two week period of probation where new recruits have to prove that they belong with us and that we can all get along fine. After the probation period is over, and if you're still with us, you will be promoted to member status
  • Mains and alts: Guild members are expected to keep their active characters in the circle. When a member has an alt on the horde side he/she is expected to keep from their horde friends any world activity the circle plans. If a member is suspect of not adhering to this he will removed until proven innocent. If a member removes a very active character without notice he/she will be assumed leaving and consequently all other characters will be removed. An important point to make is that your "main" is classed as a toon that spend the most time on or your highest rated raiding toon.  We expect you to keep your "main" active in the Circle at all times.  Active progression raiding with another guild or group is considered to be against the spirit of the Circle's values and will result in removal from the Guild.

The circle's ranking system

  • Squire - Newly invited players on Probation.
  • Citizen - The alts rank.
  • Spartan - Main characters.
  • Elder Council - Guild members who offer a good part of their soul in supporting the guild. The ones the officers turn to for support, advice and to scrutinise their mad ideas.
  • Officer - The main officer ranks, the people who deal with all the poo.
  • Archon - Our leader. Collects all the poo flung at the officers and turn it into fertilizer.
  • The Spirit of Sparta - Our mythical leaders, the moon and the sun






8
Recruitment Board / Circle of Justice - The History (RP)
« Last post by Fenastra on June 04, 2007, 16:34:31  »
Many years ago...
There was a battallion in the Stormwind Army, the 4th Infantry Battallion. To disorient spies, all the battallions had aliases like Bravery, Righteousness and so on. The 4th Infantry Battallion was also known as Justice.

The First War
 Justice was serving at Redridge Mountains during that time, low-manned and on guard duty. One day, three men spotted a most peculiar creature approaching from the south. It roared at them fierecly and waved a huge battleaxe. Its skin was dark green and its eyes glowed red with rage. Within an instant, one of the guards was beheaded by the charging creature. After a fierce fight, the remaining two managed to bring it down with precise cuts. Wing-clipped, the creature was unable to move, was restrained by ropes, and then brought to the headquarters in Stonewatch Keep.
 It appeared that the creature could talk, but only in a most foreign language. A skilled interrogator and a scholar were called in to see what they could get out of the creature. After a long night, a pale-faced, trembling scholar came out of the torture chamber. All he had found out was that the creature called itself an Orc and that it appeared to belong to some huge army, more like a vast Horde.

 Messengers were sent at that instant to warn Stormwind and scouts were sent to confirm the Orcs' statements.

 More orcs were seen along the borders of the Black Morass. Their numbers were vast. Soon enough, nearly the whole Stormwind Army was assembled, and Justice itself was fully manned. Within days, a Horde force of gargantuan proportions appeared on the horizon marching against Stormwind. A long battle followed, but the defenses held, and few orcs survived. A blinding mist appeared to the southeast, and the remaining orcs retreated, pursuers being unable to follow.

 Not too long afterwards, the Horde had regrouped and started systematically to destroy human settlements closer to the Morass. The defending battallions could not move fast enough to defend a town in full capacity. Justice was positioned in Northshire Valley, building defenses around the holy chapel. News of defeat from retreating remnants of other battallions came to the Justice; Grand Hamlet, Sunnyglade, Moonbrook and Goldshire had fallen. The orders were strict. Hold ground and do not let the orcs enter Northshire.

 One night the Justice had a most unexpected visitor. Lord Anduin Lothar, the Lion of Stormwind, rode through that evening with a few of his knights. He asked for assistance and a few troops to accompany him to the tower of Karazhan, in Deadwind Pass. The sorcerer Medivh, it appeared, was the reason of the orcs onslaught, and the betrayer had to be slain before he could cause further damage to mankind. Four troops of men left with him, but only two returned, shaken to the bone by the horrors of Karazhan, never to be the same again.

 Medivh was slain, but the Horde forces advanced. Soon, they were upon Stormwind once more, but the confident defenders were sure they would manage to hold off the orcs one more time. However, it was not to be so. This time, the full might of the Horde was behind the assault, and with the sheer numbers and force of the huge army, the Horde knocked down the defenses. Stormwind had fallen and was destroyed. The last order the Justice received was to secure the refugees and take them north, to Lordaeron.

The Second War
 The survivors of the Kingdom of Stormwind sailed across the sea, aided by the military navy nation of Kul Tiras. They made their way to King Terenas Menethil II of Lordaeron, seeking help and warning him of the Orcish Horde. The Seven Kingdoms stood now united, awaiting the Horde's battleships and legions to arrive from the south. Justice was assigned to the Arathi Highlands, and now had it's new headquarters at the city of Stromgarde. It was at that time that a young Spartian, future Commander of the Circle of Justice, and a number of others were found on a small boat of unknown origin by a patrolling Kul Tiras battleship.
 
 Soon enough, Justice got requests of help from the Dwarves, the Horde had invaded Khaz Modan with huge forces, and were using Red Dragons to scorch battlements and other defenses. The Commander of the Justice consulted the Wildhammer Dwarves at Aerie Peak, and with new information, Justice assembled it's full strength and moved south, over the Thandol Span.

 The trek through the marshlands was relatively quiet, and Justice reached the Algaz Pass very soon, defeating the Orc guards stationed by the abandoned dwarven guardtowers. No dragons were sighted, so the whole thought was dismissed as a desperate idea for a more dire plead of help. Pressing onwards, Justice arrived in a landscape dominated by a large lake. They had almost reached Dun Morogh, where the dwarven capital of Ironforge was located. The orcs were being surrounded. With victory in mind, the Justice Commander lead the force onward.
 
However, in a treacherous pass, almost at the border of Dun Morogh, they were ambushed. Fifteen Red Dragons and riders poured over the mountains, and orcish archers appeared at vantage points all around. A large gate shut before the tunnel in front of the Justice, and a force of huge orc warriors closed in on them from behind. The battle began...

 From all sides, Justice suffered heavy losses, causing only minimal damage to the Horde. In the middle of the chaos, a small group of troops lead by the young knight Spartian, tried to hold ground against a party of large orcs with warhammers. The orcs were taken down, but more appeared to be coming from behind a hill. Suddenly the humans were pulled aside into a small, almost invisible canyon, just as the Red Dragons breathed fire on the army, incinerating every single man in the field.
 
 Only Spartian and his troops stayed alive, rescued by the mysterious small beings. The small ones appeared to be dwarves, and they motioned to the survivors of the Justice to follow them down below the earth. They travelled far within small tunnels, until they reached a chamber of sorts. The leader of the dwarves introduced himself and the others as Ironforge Mountaineers. There were also creatures even smaller than the dwarves, that were called Gnomes. The leader of the Mountaineers started explaining events to Spartian and his men, and it became clear that no dwarf had sent a call for help from the Humans at any point. The dwarves did have a thought or two to share about who might be behind all this, though.

 A black dragon called Neltharion, also known as Deathwing, or Deathwing the Destroyer, had long assisted the Horde and given the leader Nekros Skullcrusher of the present orc clan, the Dragonmaw Clan, a powerful artifact that he controlled the Red Dragons with. Deathwing must have sent false messengers to the Human Commander, also enthralling him, and leading the whole battallion to its undoing. However, a young mage called Rhonin was seen around the Dragonmaw fortress at Grim Batol, so the Dalaran Mages were involved. Something was bound to happen.

 A few days later, with the humans gaining new allies among the dwarves, they got word that the Dragonmaw were retreating, their fortress destroyed after a series of events caused by the young Rhonin. Immediate action had to be taken, since Nekros had fled with a caravan, containing the Red Dragon Mother, Alexstrasza. The humans and dwarves rallied to positions for an ambush on the caravan.
 
 The ambush was successful, and in the battle Nekros was slain by Rhonin and the dragon-mage Krasus. The artifact of power, called the Demon Soul, was destroyed, and Alexstrasza was set free. Deathwing appeared on the sky, and fought against other mighty dragons, and, to the awe and horror of the humans and dwarves, a huge Red Dragon was slain and sent crushing down to the earth. Deathwing was chased away, but the presence of his malice left its marks in everyone.
 
Soon news of the Alliance's progress came from the north. Tol Barad, Dun Modr and Algaz had been taken, and the Horde was rapidly losing ground.

 Spartian rallied the remaining humans and volunteer dwarves and gnomes, and formed a military organization, which he called the Circle of Justice. They were no longer part of the official Alliance Army, since they did not meet the requirements of a full battallion, but they joined in with the forces and assisted in the battles. The Circle of Justice took part in many swift hit-and-run attacks against the Horde. In the Battle for Blackrock Spire, the Circle of Justice was not involved, but was sent on a mission to take out the supply lines behind the enemy, in the Swamp of Sorrows. The orcish town of Rockard was destroyed.
 
Supreme Allied Commander, Lord Anduin Lothar, was slain in the Battle for Blackrock Spire, and his second-in-command, the paladin Turalyon, took over. After a long battle, the Horde was defeated at Blackrock Spire.
It's warchief, Orgrim Doomhammer, was sent into exile, and the remaining horde routed and sent to prison camps.
The Alliance advanced to the Blasted Lands, to seal the forsaken Dark Portal forever. But there was one slight problem. It couldn't be sealed properly from the Azeroth side. So, five heroes gathered their troops and went through. Lead by Turalyon, assisted by Alleria Windrunner, the Archmage Khadgar - who used to be Medivh's apprentice, Kurdran of the Wildhammer Clan and his gryphon, Sky'ree, and last but not least Danath Trollbane, direct descendant of the Arathi King Thoradin Trollbane.

Khadgar was assured that if he sealed the portal from the Draenor side of it, it could securely be destroyed from the Azeroth side. The Circle of Justice had received reports of a huge black dragon going through the Dark Portal, and wished to join the heroic army to Draenor, to confront Deathwing. Turalyon's response was negative.
The Circle of Justice was to remain in Azeroth, keep watch over the gateway, assist the mages of Dalaran in building and maintaining a fortress, Nethergarde Keep, and in case something went wrong and creatures appeared from the gate again, fight them with full force and once again, warn Stormwind.

Khadgar's plan succeeded, and the Dark Portal was made inactive. Stormwind was rebuilt, and the Circle of Justice made it's home in Nethergarde Keep, adding various constructions and an additional keep building. They fought against the ogres that had fled to the mountains after the Horde's defeat, and assisted the mages of Dalaran in various tasks and research about the situation of the Dark Portal.

Today
Since then, the Circle of Justice became a military guild, keeping the military ranks from the battallion, Commander, Marshal, Soldier, Reserve... The guild has bolstered it's ranks with more capable men and women, and has been sent to various missions around Azeroth. Spartian, now older and wiser, has remained as the Commander of the Circle of Justice, and neither he, nor the original survivors of the slaughter in Loch Modan, have forgotten the deeds of Deathwing the Destroyer, and to this day they seek to avenge their brothers in arms, and slay the beast of darkness...

Many allies and friends of the Circle of Justice, yet not members of it, are the valiant defenders of Nethergarde, and several quests and missions are still appointed from the mages of Dalaran, who still keep contact with the sorcerers of the Circle of Justice, even if they sealed their enchanted city from the rest of the world.

written by Thunderbeard